With CBT drawing to a close: what are your general thoughts on MS2?

Discussion in 'CBT Discussion' started by Towker, May 9, 2015.

  1. Towker

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    To all you guys participating in the CBT: what is your overall opinion on MS2 as a game in its current state? I'd love for you guys to give us a broad overview of your thoughts on the game. The big picture. To help you along I have some questions prepared:

    • Does the game have enough dept? Do the skills feel complete? Are the classes well balanced? Are the (new) mechanics fun? How is the grind compared to MS1 in its current form (post BB)
    • What do you think of the map designs? Does the world 'feel' large / vast? Do you like exploring the world of MS2? Do the maps enable casual socialisation? (think HHG1)
    • Does the game encourage group / party play? Are boss fights any fun? How is the synergy between the different classes?
    • How is the general atmosphere in the game? Do you feel like the blocky nature of the environments clashes with the more organic looks of the mobs / players? Do you like the general design choices in MS2? (NPCs, mobs, wearables, environments ...)
    • Do you have good hopes for Nexon's MS2 monetization strategy? (i.e. do you think Nexon will offer mainly cosmetic items? Would selling P2W items trough CS deter people from playing or do people in general not care about that?)
    • Where do you see MS2 in 10 years?
     
  2. Wolf

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    The game seems to be lacking in some area's as most of the rewards from Quests gives little to no progression due to the same Grind concept from MS1 to actual gain levels you are required to Grind although this time in a Party to get ahead at a steady rate, although the Lv is capped at 30 this CBT players can reach the Cap within 10hours (Whyte) but as I said requires a party to Vs. higher mobs for faster Exp. The skills in the game feel complete as each class seems to be fun to play and mechanical right, All the classes in MapleStory 2 are balanced in a sense (although I heard Wizards and Knights in CBT were Nerfed?), It would be nice to see what will happen with the actual Lv Cap in OBT or Live but I can't see 2nd Job's being a thing anytime soon.

    Map design in this game is awesome, each map feels New and Fun as the dynamic feel of each map getting closer to each city changes through Design, Mobs and Sound, the size of each map is Medium at best although some maps feel a little too Big their is no issue with it. The map in a Social way I can't see it to much (Although being on the Korean Server you I cant talk to the Koreans) but I would see the Player Housing System or the numerous Events as Social space.

    The game does encourage Party Play due to the Random Loot Streams and the New Exp System which makes Party Play a better option than soloing, Bosses like in MS1 can't be solo'd (yet) unless having a Group of over 50 in some cases but they don't feel at all to fun due to them having a 1Hit Mechanic having you running back to the fight more than attacking. Synergy between classes to me don't seem like anything besides Priest being able to Heal as HP is a big factor in staying alive (Obviously).

    The general atmosphere in the game feels fun and uplifting compared to its previous title as the Developers can really grow on this platform of a cube world to integrate things such as New Skills, New and Dynamic Maps and Party Quests as MS1 were in a sense different but always a 2D Platform. As for all NPC's and Mobs I like the design on all of them as they have there own dynamic shaping compared to the blocky nature. The only downside I believe is that the UGC content really pulls away from Unique event item wearable as people can just make then now, although this leaves mounts and capes(wings) open.

    I have good hopes for MS2 I can't see the P2W concept yet but every game has it. if you have the money and someone is willing to give you their gear for it, its a dun deal. Nexon looks like they know what they are doing this time around by removing in a sense the Cash Shop items (Although still their) as the Merit Shop can enable you to use UGC which for people that don't want to pay for an already made design will have to use their own artistic design and make it themselves. I hope that this system staying coming to Live because think of it like this (Nexon puts a NXprice to an item due them having to make the design appealable to everyone whereas UGC they can give for free as Nexon has given you the canvas).

    Not sure as of yet. I expect to see different layers of maps and the bringing back of alot of the bosses and themed area's from MS1. New jobs would be another thing I'm sure anyone would say, but the game lasts only as long as Nexon decides to have events and updates to content regularly.
     
    #2 Wolf, May 9, 2015
    Last edited: May 10, 2015
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  3. Haki

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    Used spoilers to save you from the wall of text. Hope what I had to say could be of use to you or anyone else reading this. :)

    I believe the game leaves us with much to be desired in terms how much there really is to do. There are bosses to raid and party quests to be completed, but I feel as though there should have been more. I do believe, however, that there will be more to come as this is just the closed beta.

    The skills feel fine. Only having played the Assassin, I don't believe there was ever a time where I thought I was overpowered nor lacking in damage. None of the skills were particularly clunky nor were they flashy. As far as class balance goes, it's really hard to tell. Some classes' signature skills were unobtainable with the level cap given to us, so I think the answer to this question must wait until open beta/public release.

    The new mechanics were an improvement upon MapleStory to say the least. No more 2-D side-scrolling. No more unavoidable attacks from mobs. The bosses actually MOVE and have a multitude of attacks in their arsenal. I think the 3-D elements makes MapleStory 2 a great game! It adds so many different mechanical elements into the game that we've never experienced before in MapleStory.

    Remember all of those people saying that MapleStory made it too easy to level? Remember when you used to grind for days -- even weeks -- for just a couple of levels? Well MapleStory 2 has done a pretty good job of balancing the two. Can't say their quests are worth completing, however you won't be grinding for hours to level up once. Basically, it's bearable, and furthermore, enjoyable.

    Simply put, I think MapleStory 2 is a beautiful game. It has this charm about it that is just my style. The world feels quite small honestly, but I think as they add more to the game, we will see a makings of a huge world (hopefully just large and crazy as MapleStory's current form). I really have enjoyed exploring and digging deep into this world. The blocky elements used to craft the world makes for an interesting crossover between Minecraft (hear me out) and Bastion, though everything else in the world takes on a very unique color and form. I think that with the addition of "homes" or "apartments", the developers really are trying to create a casual, laid back atmosphere; it almost screams out Animal Crossing. Of course, the game doesn't have any "professions" like they added in MapleStory, so you won't have a farmer-only or jeweler-only type of character.

    Yes! I feel as though the closed beta encouraged party-play in very great and very poor ways. Great meaning that they did a great job with the Party Quests, Raid Bosses (sort of), and party grinding. Farming in a party/group is simply the way to go, and makes the game really fun if you find a few friends to play. In the same regard, you almost always feel as though you need a group to play the game. Without a party, you feel alone, and the large maps suddenly feel empty. Also, you won't be leveling as quickly on your own because 1) the quests don't give a lot of experience and 2) farming in a group is just so much more efficient for leveling.

    Boss fights are great, and anyone that so happens to find themselves on the map can join! There are actual bosses of which only certain characters of a high caliber can fight, but that's expected. You don't have to worry about people taking your Zakum Helmet because all drops and loot that you find are yours and only yours (or atleast I think so)!

    I'm sure there's some synergy you can theory craft between classes, but you should really just expect the norms. A priest that heals, a knight that tanks, Berserkers and Thieves to deal massive DPS in the face of the enemy, and plenty of ranged, glass-cannons to deal damage out of harm's way.

    As I said earlier, the game is beautiful. There's no real awkwardness between the textures of the environment and the characters/mobs. I really enjoy the aesthetic of the game.

    Obviously Pay-to-Win is something that Free-to-Play players never want in any game. It's a major turnoff for the majority of players and really makes the game less enjoyable. Why would I spend two weeks grinding for the right items to craft the perfect equipment when I can pay $20 and get it right away? And that's exactly my point. Of course people will pay money, but P2W has been and still is the cancer of all MMOs.

    Honestly, closed. I truly believe MapleStory 2 will be a great game and will thrive for many years. But as look at where MapleStory was in its first year and where it is now. I understand that Nexon's developers will likely have learned from their mistakes, but 10 years is just so much time for things to go wrong. Something's bound to happen. People will grow tired of the game. People will grow bored.

    I actually believe MapleStory is lucky to have been running this long, but has run its course.. Of course there are people that will forever be attached to MapleStory, and I get that. I love MapleStory. I've played it for 10 years. I am one of those players. MapleStory will always have a place in my heart. But just like everything else in this world, it has to go. MapleStory 2 will likely close in a similar fashion.
     
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  4. Towker

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    Thank you @CrazzyWolf and @Hakitou for your thorough explanation, I really like reading posts like these. I feel like I have a better sense of the game now.


    That's the issue, people don't like it but keep throwing money at their screen. I'm afraid the negatives from Nexon's perspective don't outweigh the positives.
     
  5. Wolf

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    Yeah if you think about it the only way they make money off the game is through ingame transactions and say the game cost $30 each and not every player puts in any money at all so for people who put loads of money in pay for the free users to get new content etc. So in a way P2W sounds bad but as a business concept they need to pay workers who manage the game regardless of how big they are as a company. We don't like it but how can they help it? You want q free game which they don't make anything off it? Nexon is a business and without income from there games they can't produce new innovations
     
  6. Phuuz

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    Ripped off Hakitou's template, lazy sunday today.

    The game itself has way more than enough content ("depth") for it's first year of release, since this CBT was a small tease of what really is coming. Alot of content was scrapped out of it including higher Lvl. zones, PQ's, Elites, Balrog, Zakum, and several other bosses. UGC is a huge thing, there's ton of things to do with, housing, clothing etc. For every kind of player there's enough to do for when the game releases. And ofcourse trophies I love achievements / trophies So sadly I gotta collect them 'all.

    Questing on the other hand, a lot better than MS1 had in the beginning, but still not enough to quest instead of just grinding mobs. They have to up the experience from questing and make them give decent gear that you can use while leveling. Give quests unique and good rewards, make them useful, let the player have the choice whether he grinds or do questing. Make them balanced enough, but let the grinding be a little bit better, so the hardcore player can have it's fun. This makes leveling a lot more fun and easier for players, especially for new ones but also hardcore ones.

    PQ's were over tuned for the level they asked for. They either have to up the timer to 25~30 or nerf what's in there a litte bit for the lower Lvl. players. I like the challenge it gave when you were that Lvl, so I'd rather they just up the timer a little bit than nerf the place.

    Skills are fine, they are balanced, but once again nothing everything in this CBT was unlocked, so I can't comment on the not available skills.

    Classes are pretty well balanced, some classes will eventually be better in something than another class, but that will always be the case. Talking about balancing when this isn't the real cap, I'd just rather not comment on that, because that's pure speculation. Though I felt like Wizards, Heavy Gunner and Thief were a little bit left out on terms of DPS, but they have to their use as utility such as haste we'll see when every class has all it's passive(s) and skill(s).

    Mechanics of MS2 are good but, they are frustrating atm because of the "random aggro". People have to adapt to the system MS2 uses, this aggro system is so random at times that the boss can be all the time on your face and sometimes it will never aggro on you. It makes the game alot more RNG and challenging for some of the Ranged / Melee classes, hope they have a work around for this, nevertheless I like it either way, It won't stop me from bossing.

    Different kind of mechanics were put in the the few bosses that were out, some were unique to MS2 and some already saw the light in other MMO's. At least it's a lot more challenging and punishing than MS1 ever was and ever will be, really curious about Balrog and Zakum now and their future bosses.

    You cannot compare the grind MS1 pre-BB had to MS2, MS2 just has an overall better balance between grinding and leveling, it's not too grindy but it's not "insanely" fast to Lvl up. You can feel that the "grind" starts @ around Lvl 25 until what will be eventually the Lvl. cap. But it's nothing compared to going from 69->70 @ Zombies pre-BB for 3rd job advancement, which took atleast 6+ hours to Lvl up without 2x EXP.

    I think they are going for another strategy and that's why I think the Lvl. cap won't be too high. They seem to be introducing another way to keep people online and thats trough another way to maximize your skill Lvl(s) and hunting for Excellent / Legendary gear. That kind of progression of your character feels alot more rewarding than say having 2-3 higher Lvl. then someone else. Having gear that is hard to obtain to get trough bossing, killing elites etc. Is just way more rewarding in my opinion.

    All the map(s) are beautiful, it's a very unique world, I like it. If you look at the world side by side compared to Maplestory 1 when it was this "small", MS2 feels a lot bigger and there is way more to experience in MS2.

    Every training map invites you to train with other people if they are in your channel. I'm not a huge fan of exploring, but I like doing it time from time. It would encourage me alot more if it gives me a kind of achievement since I'm an achievement hunter.

    The use of communication will be used alot, but groups will form after a while it's natural habitat. We will see closed "groups" in their guild houses / areas.

    They encourage it alot, the maps are huge and it's alot easier to beat the spawning rate of mobs while leveling in a party.

    The game is hugely dependent end-game wise on party-play. The game feels a little bit "boring" without friends online or in an party because the world is pretty vast. Keep in mind most of us were playing on times that most of player base (korean) were sleeping. This will not be the case when this game hits global so the game will always have a vast majority of players doing something you want to do aswell.

    I liked the boss fights, they are great, for the first few bosses they are fun and challenging. They are an good introduction to bossing in general for MS2. They are not particularly hard, but they punish you for making mistakes. I also like that there's bosses for when you're leveling and have to explore the world to kill elite bosses. Good use of Elite bosses to Lvl up your skills.

    I really hope they introduce more and more difficult bosses when the game progresses.

    This might be a party-wide drop.

    Most skills that encourage synergy / stacking weren't available yet. Synergy is there with haste for certain mechanics and I can see it beinguseful, but you have other ways to bypass that. Can't really comment on this one before all classes have all their passive(s) and skill(s)

    Atmosphere, I'm not quite sure yet, sure the game looks good, it feels good, movement is decent. But the world itself feels pretty stale, it uses alot of the same design assets in alot maps, I would like to see some more variety.

    I'm neutral. UGC is huge, there's so much do with it, but they are using the merit system for that. You earn that by doing various stuff such as quests, bossing, getting trophies. No doubt you will be able to buy Merit with NX. Stuff like 2X EXP doesn't really bother me. Stuff like cubes will bother me and "extra" stat will make me quit.

    They have said they learned from their mistakes. We'll see if UGC, Transparent Badges, fast traveling will be enough revenue, I bet they already have enough plans to make enough revenue out of this game, time will tell. This game will not survive if this games becomes the next MS1 no doubt about that.

    No clue to be honest, Maplestory 2 will be a great game it has a lot of amazing potential. but it's Nexon. They tends to make mistakes. So for me it all depends how they are going to work around / fix those mistakes, but still make a nice profit out of this game.

    It will also completely depends on how many people are going to play the game, how the game will keep those players entertained and how active the community will be and what they are planning with NX.
     
    #6 Phuuz, May 10, 2015
    Last edited: May 10, 2015
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