All Jobs Skill Preview

Discussion in 'MapleStory 2 Videos' started by Max, Apr 30, 2015.

  1. Max

    Max Newbie
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    Just a video of the skills each job instructor shows off at the Grand Hall. All of the older jobs received a couple new skills and you can see the newly added jobs as well!
     
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  2. alkling

    alkling City Guard
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    Rough translations for the 3 new jobs, some of the ability names sound really dumb in English so I'll try to pretty them up a bit:

    Berserker:
    Rage Slash (unlocks at level 10): Cleaves up to 5 targets in front of you with a 30% attack, restoring 7SP per hit. Each use grants a stacking buff that speeds up the recast timer of Rage Slash, stacking up to 3.

    Sweep (unlocks at level 10): Uses 12SP. Hits up to 8 targets all around you with a 60% attack. Each repeated use of the ability increases the power of the next use by 7%, stacking up to 3 times. You are able to move 50cm during each cast(might be reading wrong).

    Wind Cutter (unlocks at level 14): Uses 10SP. Launches an 80% projectile attack that travels forward 7.5m.

    Ground Crash (unlocks at level 14): Uses 40EP. Launches you onto the closest target in a 5m radius around you, creating a 3m radius, 40% AoE attack at the target location that hits up to 8 targets. Affected targets have their movement speed reduced by 30% for 3 seconds.

    Berserker's Strike (unlocks at level 18): Uses 35SP, 10 second cooldown. Hits up to 8 enemies in front of you for a 250% attack, knocking them 1.5m backwards. Bleeding targets take 60% more damage.

    Bloodthirst (unlocks at level 24): 5s cooldown. Pierces up to 2 nearby targets with a 2 hit combo (40%*). The first attack will always result in a critical strike, and the second restores up to 5% of your HP per target hit.

    Earthquake (unlocks at level 30): 30s cooldown. Creates a damaging field lasting for 5 seconds on 9 blocks in a cross pattern around you. Affected blocks hit any targets standing on top of them for a 40% power hit every second and interrupts their attacks.

    Berserker's Spirit (unlocks at level 40): 180s cooldown. For 20 seconds, increases your critical hit rate(?) by 10, and your attack/movement speed by 15%.


    Thief:
    Double Stab (unlocks at level 10): Requires dual daggers. Hits up to 3 targets in front of you with a 2 hit combo (16%*). Each attack that lands will restore 4SP, and has a 7% chance to give you Malice(?) for 5 seconds. While under the effects of Malice, Poison Blow, Somersault Kick, Blade Dance, and Balkan Edge will each receive a special effect, which consumes your Malice buff.

    Poison Blow (unlocks at level 10)
    : Requires dual daggers. Uses 11SP. Hits up to 5 targets in front of you for a 40% poison attack(?). Repeatedly using the ability will result in up to a 5 hit combo, the final hit doing a charge that does an 80% poison attack. While under the effects of Malice, the attack will inflict a DoT that lasts for 10 seconds, dealing a 5% poison hit per second.

    Mind Stealer (unlocks at level 12): Requires only 1 dagger(?), 4s cooldown. Dashes 3m forward, dealing a 60% attack to up to 3 targets and stealing 10SP from each of them. When using dual daggers, the combined weapon damage of both daggers will be used.

    Poison Vial (unlocks at level 16): Uses 15SP. Throws a projectile onto the closest target within a 7.5m area in front of you, dealing a 40% poison attack. Upon contact, the projectile explodes in a 3m radius AoE, hitting up to 5 targets in the affected area. Each target hit is inflicted with a DoT that lasts for 8 seconds, dealing 30% poison damage per second.

    Blade Dance (unlocks at level 18): Uses 26SP, requires only 1 dagger. A 3 hit combo (20%, 20%, 30%) that hits up to 8 targets within a 3m radius. When using dual daggers, the combined weapon damage of both daggers will be used. While under the effects of Malice, using the ability increases your Evasion by 60 for 5 seconds.

    Balkan Edge (unlocks at level 24): Uses 18SP, requires dual daggers. A 5 hit combo (30%*) that hits up to 3 targets directly in front of you. While under the effects of Malice, each hit does 20% additional damage.

    Haste (unlocks at level 30): Uses 120EP. For 5 seconds, increases the movement speed of yourself and up to 3 allies within a 3m radius by 15%.

    Meso Guard (unlocks at level 34): 30s cooldown. Decreases damage taken by 30% for 30 seconds. The shield will consume mesos equivalent to 25% of all mitigated damage. If you do not have sufficient mesos, the effect will immediately end.

    Doesn't show Somersault Kick???


    Heavy Gunner:
    Gatling Fire (unlocks at level 10): Fires a 3 hit combo (15%*) that hits up to 5 targets within an 8m area in front of you. 3SP is restored each time a target is hit.

    Flamethrower (unlocks at level 10): Uses 16SP. A 4 hit fire damage attack (35%*) that hits up to 8 enemies within a 6m area in front of you. Hold down the key to continue firing.

    Grenade (unlocks at level 12): Uses 15SP, 4s cooldown. Randomly(?) throws 2 grenades in a 4.5m area in front of you, which detonate after half a second. Each grenade has a blast radius of 1.5m, hitting up to 5 targets and dealing a 100% hit. Affected targets also have a 30% chance to be stunned for 1.5s.

    Blast Jump (unlocks at level 14): Uses 40EP. Fires your cannon backwards, launching yourself 3m forward. The projectile hits up to 5 targets within its blast radius for a 30% hit. Using this ability has a 50% chance to make your gun overheat, decreasing your attack speed by 10%.

    Satellite (unlocks at level 16): 60s cooldown. Summons a drone that remains by your side for 10 seconds. Each second, the drone calls down a beam on a target within an 8m radius that does 50% power electric damage, hitting up to 5 targets in the surrounding area. If the target that you are locked onto(???) cannot be attacked, the object closest to you is hit(?). If the locked on target is hit, the beam will also generate a field that does electric damage on the afflicted area, that lasts for 5 seconds. (I have no clue what's going on here, someone can probably explain it better than I can)

    Rocket Launcher (unlocks at level 18): Uses 30SP, 12s cooldown. Fires a missile that ramdomly(?) hits a target within a 9m area in front of you. Upon impact, the target is dealt a 100% fire damage hit and the missile explodes, dealing a 200% fire damage hit to up to 8 targets within a 3m radius of the initial target. This also generates a flaming field on the afflicted area that lasts for 4 seconds, dealing 15% fire damage each second to any targets standing inside it.

    Electric Blast (unlocks at level 34): Uses 40SP, 1s cooldown. Fires a laser that extends up to 9m in front of you, hitting up to 8 targets and dealing 320% damage over 4 separate hits.

    Magnetic Bomb (unlocks at level 42): 50s cooldown. Launches a bomb towards the farthest target within a 9m area in front of you. The bomb then explodes, leaving a 3m radius field that lasts for 3 seconds, dragging up to 8 targets towards the center of the field each second, reducing their physical resistance by 15%.


    I'll do the others if people request them >.<
     
    #2 alkling, Apr 30, 2015
    Last edited by a moderator: May 2, 2015
    9 people like this.
  3. Tentar

    Tentar professional shoutboxer
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    Thieves look so fucking badass holy shit. I'm HYPED.
     
  4. Lolicat

    Lolicat Curious Kitty
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    Assassin please!
     
  5. DemonViv

    DemonViv Newbie
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    Can you make the list for the other classes please :D Thank you
     
  6. Select

    Select Guard Sergeant
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    Things I learned from this thread:
    1) I still dunno what class I wanna main
    2) Still hyped
     
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  7. alkling

    alkling City Guard
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    I was only gonna cover the new skills at first, but damage values and effects have changed since the last CBT so YOLO I'm doing them all

    Ranger:
    Strafe (unlocks at level 10): Fires a single target 3 hit combo (15%*) at a target within 9m of yourself. Restores 4SP each time a target is hit.

    Multi Shot (unlocks at level 10): Uses 12SP. Hits up to 8 targets in a 7m area in front of you (60%), knocking them back by 0.5m. Using this ability 3 times in quick succession will make the third cast result in a 3 hit combo (35%*).

    Ice Arrow (unlocks at level 12): Uses 20SP. Shoots 3 arrows in a cone that travel up to 9m forward (50%*), slowing movement speed by 40% for 5 seconds. Each arrow can hit up to 2 targets.

    Evasion Shot (unlocks at level 14): Uses 40EP. Fires forward an explosive shot, knock you 3m backwards. The shot will hit up to 5 targets, dealing a 10% hit and knocking them 1m backwards. The critical hit chance for this skill always remains at 20%, and is unaffected by stat changes.

    Rapid Shot (unlocks at level 18): Uses 10SP. Fires a 3 hit barrage (26%*) towards an enemy within a 9m area in front of you. Hold down the key to continue firing.

    Eagle Strike (unlocks at level 24): Fires a projectile (180%) that travels 9m forward, hitting up to 8 targets in its trajectory. Affected targets are inflicted with a 5 second DoT that deals 40% damage per second. This ability can only be used while your golden eagle is summoned, consuming it in the process.

    Arrow Storm (unlocks at level 30): Uses 30SP, 10s cooldown. Fires a barrage of arrows into the air, creating a 4.5m radius AoE zone that deals 18 consecutive hits (16%*) for a duration of 4 seconds, hitting up to 8 targets within the zone.

    Eagle Glide (unlocks at level 34): Uses 120EP. Dashes 6m forward using your golden eagle. (don't think it has to be summoned prior?)


    Wizard:
    Magic Claw (unlocks at level 10): Hits up to 3 targets within an 8m radius with a 2 hit combo (20%), restoring 6SP per hit. (preview clip only shows it hitting 2 targets?)

    Chain Lightning (unlocks at level 10): Uses 12SP. Hits up to 8 targets within a 7.5m area in front of you with a lightning attack (60%). Hold down the key to continue firing.

    Frost Nova (unlocks at level 12): Fires a conal attack that extends 8m forward, hitting up to 8 targets with an ice attack (40%), creating a slowing field in the afflicted area that lasts for 5 seconds and reduces the movement speed of any targets standing within it by 10% each second. Targets that stand in the field for the full duration are stunned for 3 seconds. If this spell is cast while in ice stance(?), the slowing field also deals ice damage (30%*) each second.

    Teleport (unlocks at level 14): Uses 40EP. Instantaneously travel 3m forward.

    Magic Armor (unlocks at level 16): 30s cooldown. Create a barrier lasting for 8 seconds, which shields you from damage equivalent to 20% of your maximum health.

    Fire Tornado (unlocks at level 18): Uses 40SP, 10s cooldown. Fires a large projectile that travels 7.5m forward, hitting targets with fire damage (235%) and placing a 10 second duration DoT that deals fire damage (15%*) each second.

    Ice Strike (unlocks at level 24): Uses 40SP, 15s cooldown. Places a 3m radius AoE circle 6m in front of you, dealing 4 consecutive ice damage hits (130%*) to up to 8 targets standing within the zone. If this spell is cast while in ice stance(??), the number of hits is increased to 6.

    Fireball (unlocks at level 30): Uses 7SP. Fires a projectile towards a target within a 9m area in front of you with a fire attack (76%). Using this spell 3 times in quick succession will result in the third cast dealing fire damage (100%). If the target is inflicted with Fire Tornado's DoT effect, the spell will deal additional damage (30%) and the third fireball will always result in a critical strike.


    Assassin:
    Lucky Seven (unlocks at level 10): Requires dual throwing stars. Throws a projectile (33%) at a target within a 7m area in front of you, which bounces off to hit another target within its vicinity. 4SP is restored each time a target is hit.

    Circle of Stars (unlocks at level 10): Requires only 1 throwing star, uses 20SP. Throw stars all around, attacking up to 8 targets within a 4.5m radius of you (50%). When using dual throwing stars, the combined weapon damage of both are used.

    Boomerang Star (unlocks at level 12): Requires only 1 throwing star, uses 15SP. Throws the star in your right hand 7.5m forward (55%), hitting up to 8 targets standing in the line of fire. The star then returns to you, dealing the same damage on its way back. (not sure if the right hand thing is important or not, might just be flavor text)

    Dodge (unlocks at level 14): Uses 40EP. Dashes 3m forward.

    Dark Sight (unlocks at level 16): 30s cooldown. Enter a shadow for for 5 seconds, increasing your movement speed by 15% for the duration. The effect is broken the moment you take or deal damage, and any attack you use within a 2 second period after coming out of the state will stun your target for 0.5s.

    Star Burst (unlocks at level 18): Requires dual daggers, uses 30SP, 10s cooldown. Fires a 2 hit conal attack (125%*) alternating between your right and left hand throwing stars, that extends 9m forward, hitting up to 8 targets. Targets affected by Death Mark(?) are dealt additional damage (160%), consuming the Death Mark effect in the process. (okay, the right/left hand thing is definitely important)

    Fatal Attack (unlocks at level 32): 100s cooldown. Makes all of your attacks result in critical strikes fo the next 7 seconds.

    Grinding Star (unlocks at level 34): Requires only 1 dagger, uses 30SP, 15s cooldown. Throws your right hand's star at a target within a 7m area in front of you. The star then remains spinning on the ground, dealing 5 consecutive hits (50%*) to up to 5 targets standing within the zone.


    Knight:
    Cross Swing (unlocks at level 10): A 2 hit combo (25%*) that cleaves up to 5 targets. 10SP is restored if the first hit of the combo lands.

    Tornado Slash (unlocks at level 10): Uses 20SP. A 2 hit combo (75%*) that hits up to 8 targets in your vicinity, dragging them up to 1m towards you.

    Shield Throw (unlocks at level 12): Uses 5SP. Throws a projectile (65%) at a target within a 9m area in front of you, decreasing its defense by 5% for 12 seconds, bouncing off to nearby targets up to 3 times.

    Charge (unlocks at level 14): Uses 40EP. Dash 3m forward, hitting up to 5 nearby targets (55%) knocking them 2m backwards.

    Iron Shield (unlocks at level 16): Uses 3SP. Reduces all incoming damage by 30%, restoring 5SP each time you take an attack during the effect. Hold down the key to continuously activate.

    Holy Strike (unlocks at level 18): Uses 30SP, 10s cooldown. Fires a conal holy damage attack (280%) that extends 6m forwards, hitting up to 8 enemies and knocking them 2m backwards.

    Shield Wall (unlocks at level 34): 30s cooldown. Places a 3x3 block field around you that lasts for 10 seconds. All allies standing within this field take 50% reduced damage.

    Knight's Will (unlocks at level 40): 180s cooldown. Places a 2m radius field around you lasting for 2 seconds, that renders up to 3 allies (including yourself) invulnerable to most attacks. You cannot cast any other skills for the duration of this effect.


    Priest:
    Heaven's Light (unlocks at level 10): Deals holy damage (25%) to up to 3 targets within an 8m area in front of you, placing a 5 second DoT that deals holy damage (15%*) every second. Each hit restores 5SP.

    Holy Explosion (unlocks at level 10): Uses 15SP. Deals holy damage (95%) in a 3m radius around you to up to 8 targets, knocking them back by 0.5m. Any targets that are suffering from Heaven's Light's DoT effect and is in a 2m radius of you will take additional holy damage (50%).

    Holy Cross (unlocks at level 12): 15s cooldown. Places a 3m radius field that lasts for 5 seconds. Up to 8 targets standing within the field are dealt holy damage (30%*) and are pushed 1m away from the center of the field each second.

    Heal (unlocks at level 14): Uses 10SP. Heals yourself and up to 3 allies within a 3m radius by 120% of your magic attack value.

    Angel Ray (unlocks at level 18): Uses 30SP, 12s cooldown. Fires a beam that extends 12m forward, hitting up to 8 enemies and 3 allies. Enemies are dealt holy damage (310%) and knocked 1.5m backwards, while allies are healed for 300% of your magic attack value.

    Heaven's Prayer (unlocks at level 30): Places a 6m radius field around you lasting for 4 seconds, and heals up to 10 allies standing within the zone each second by 150% of your magic attack value. This spell can only be used while a Celestial Guardian(?) is summoned.

    Sanctuary (unlocks at level 32): 60s cooldown. Places a field lasting for 10 seconds on top of 9 blocks in an X pattern around you. Enemies standing in the field are dealt holy damage (40%), and allies are healed for 75% of your magic attack value. (description never actually specifies a repeating effect, but I'm assuming it activates every second)

    Heaven's Wings (unlocks at level 34): Uses 120EP. Dash towards the farthest ally within an 8m radius of yourself, increasing their movement speed by 10% for 5 seconds.


    holy fuck this took ages
     
    #7 alkling, May 2, 2015
    Last edited by a moderator: May 2, 2015
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  8. DemonViv

    DemonViv Newbie
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    Thx Really appreciate your good work Sir
     
  9. Siggy

    Siggy City Guard
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    Berserker skills look so cool!:nosebleed:
    Thanks for translating :cute:
     
  10. Tentar

    Tentar professional shoutboxer
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    Pssh, you spelled thief wrong.
     
  11. AtomicAdam

    AtomicAdam Super Kami Guru
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    I wish we had a way to DISLIKE a post. #ThievesArePoo #Warriors5Lyf
     
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