I started working on some data infrastructure. Goals are (in order): Eliminate duplication of data so it only needs to be updated in one place when it changes in-game. Accessible and easy to modify by anyone, even without lua, template, or even MW experience. Common look-and-feel for all data listings throughout the wiki I put some WIP test cases and examples specific to skills here: http://tria.tv/wiki/Template:Skill/testcases Specifically, "Inline", "Full", and "Get" are actual use-cases (anywhere, on the class page, and on the skill page, respectively). What other use-cases are there? Where else would we need to display data about skills? Looking at "Full", I obviously didn't do much css work yet. That's really not my forte, so if someone else could tinker with that it'll turn out better. The code for that is in http://tria.tv/wiki/Module:Skill in "function p.full( frame )". What other information needs to be there? Type (active/passive/action), level/skillbook requirement, cooldown/sp cost, video... Any advice is welcome at this point. Or if it's gone in a completely wrong direction, I'd like to know now before I go any further. All the data on that page is scraped from here: http://tria.tv/wiki/Heaven's_Light/data. Is that easy enough to understand and update? I'll write a Help article when it's finished, which will explain things like how the <parameters> and |pipes| work. Once we're all satisfied with Skills and the Data system itself, it can be expanded for use with Monsters, Equipment, etc. Since it'd end up being so prevalent, I want to make sure everyone's on board first.